The Seven 3D
Fundamental Relationships
The
Seven Relationships of Mass, Distance and Time
In
this appendix, the concepts that involve all three of the primary
units of distance, time, and mass that when combined in seven simple
relationships, form concepts, new and old revisited, that will become
the basis of even more complex concepts.
Present Reality of Existence = Mass x Distance x Time
Potential
Reality is the concept of three unit vectors that form a composite 1D
Vector edge of a 2D surface element of Tangible Existence. It is the
nature of surface within our universe that gives us the concept of reality.
The Reality of Existence in terms of physicality is another
property of the Point. Most physicists consider particles as solid
inelastic points. Particles and points are actually a co-linear view
of structural vectors of Present Reality of Existence. Consider for
a moment that the current thinking in Q. E. D. is that virtually any
sub-nucleon type particle can form in the vacuum of space, a.k.a.
‘Quark Foam’. This ‘Quark Foam’ is actually Vectors of
Present Reality of Existence. How long will a line of Present
Reality of Existence will last is a matter of its Potential. We
exist in a linear fashion. We are dynamic volumes of space-time,
filled with organized matter, that exist for a short amount of time.
Present
Reality of Existence can also be viewed as a ‘Hot Time’ or
‘Massive Displacement’.
Together,
the unit vectors of mass, time, and distance are all rolled into one
composite vector package of Present Reality of Existence. Matter,
Space-Time, Energy, Gravity are each a concept of higher linear
dimension. Also, they are all concepts that require three or more
degrees of freedom to form. All the unit vectors are pointing in
some direction. Each rotating in some plane, to form and become the
basis of all things material, propelling, impelling and cosmological.
Future Reality of Existence = 1/(Mass x Distance x Time)
To Be determined. A future-present dynamic vector that would make Heisenberg proud.Momentum = Mass x Distance / Time
Momentum
is the concept of three unit vectors that form a composite 1D Vector
edge of said 2D surface element of Tangible Existence, adjacent to
Potential Reality. Isaac Newton’s second law, or rather the second
half of his statement about the motion of objects, namely that
“…Every body
perseveres in its … uniform motion in a right line, unless it is
compelled to change that state by forces impressed thereon...”
is the statement from which the concept of Momentum is derived. An
object that is in motion and traveling at a constant rate of velocity
is considered to have Momentum. Mass x Distance / Time = Momentum,
which is constant change of an objects distance or direction, through
the action of motion. Einstein has taught us that everything is
relative. Said object is considered to be in motion, in some ‘right’
direction relative to any other object not in apparent motion.
From
‘HyperPhysics – Momentum’, Momentum is defined as:
Momentum:
The
momentum of a particle is defined as the product of its mass times
its velocity. It is a vector quantity. The momentum of a system is
the vector sum of the momenta of the objects, which make up the
system. If the system is an isolated system, then the momentum of
the system is a constant of the motion and subject to the principle
of conservation of momentum.
The
basic definition of momentum applies even at relativistic velocities,
but then, the mass is taken to be the relativistic mass. The
most common symbol for momentum is p. The SI unit for momentum is kg
m/s. Momentum
is in the motion of objects. Relative motion means just you as the
observer and your frame of reference, and what it is that you the
observer is observing and its frame of reference and the difference
if any between the two. Momentum is the relative motion between two
objects of differing volumes and densities and the distance between
them. Momentum is matter’s resistance to change in direction while
in motion. Momentum
can also be viewed as ‘Fast Mass’, or since mass x distance is
the mechanical equivalent of Heat, then it can also be viewed as
‘Frequent Heat’.
Inertia = Mass x Time / Distance
Inertia
is the concept of three unit vectors that form a composite 1D Vector
edge of said 2D surface element of Tangible Existence, adjacent to
Momentum and adjacent to Potential Reality, i.e. perpendicular to
both. Isaac Newton first law of motion, or the first half of a
statement about motion of object, namely, “Every body perseveres in
its state of rest… unless it is compelled to change that state by
forces impressed thereon.” Inertia
is the concept of Mass x Inertial Friction, thus it is matter’s
resistance to change in direction while at ‘rest’. The concept
of being at ‘rest’ is in fact incorrect, since everything in the
universe is in some kind of motion relative to something else, and
certainly away from the center of the ‘Big Bang’ as it appears
that the Universe is still expanding. It would be more correct to
say, to paraphrase Einstein, that the concept of Inertia, is the Mass
of a volume of Matter, being at ‘relative rest’ in relationship
to its nearest large companion comparison mass against which it is
‘resting’.
In
space, there appears to be no friction, but there is the “inertia”
of matter. All known matter has some inherent “inertia”. One
has no real way of knowing exactly how much Inertia an object has
until you try to move it. One can use a horizontal spring balance to
measure an objects mass as defined by SI. The object’s mass that
is being inspected has to be moving and changing directions of travel
at a frequent rate. The distance of travel and time of travel are
the same in both directions, and cancel each other out by the use of
math. The spring has to overcome both the inertia and the momentum
to give the proper functional result of an objects mass as measured
by SI. Most educated individuals will tell you that mass, is simply
just the numerical measure of inertia. For Newton’s more complete
statement we have:
Every
body perseveres in its state of rest, or of uniform motion in a right
line, unless it is compelled to change that state by forces impressed
thereon.
Projectiles
continue in their motions, as far as they are not retarded by the
resistance of the air, or impelled downwards by the force of gravity.
A top, whose parts by their cohesion are continually drawn aside
from rectilinear motions, does not cease its rotations, otherwise
than it is retarded by the air. The greater bodies of the planets
and comets, meeting with less resistance in freer spaces, persevere
in their motions both progressive and circular for a much longer
time.
That
is a pretty big ‘or’. Potential Linearity, (mass x time) /
distance, if one can get the feel for word problems and the
mathematical relationships that are formed in the process, as a
dynamic construct of Hypersurface geometry, one can see how as a
radius gets longer, mass and time held constant, the sense of
‘density’ and ‘inertia’ decrease because of volume increase.
If the radial distance is decreased, and the mass and time value are
held constant, then the volume decrease increases the sense of
‘density’ and ‘inertia’. This behavior is seen evident in
the four common forms of matter. Mass multiplied by Inertial
Friction is closer to describing the concept of Inertia than just
plain mass. Both momentum and inertia involve the concepts of time
and distance, in Momentum’s case, its Mass x Velocity, for the case
of Inertia, Mass x Inertial Friction. Mass is the constant in both
cases. Inertia is matter’s resistance to change in direction while
at rest. An object that appears at rest, wants to stay at rest.
Gravity = Mass / Distance x Time
Gravity
is the concept of three unit vectors that form a composite 1D Vector
edge of a 2D surface element of Tangible Existence. Gravity is the
concept of ‘In’, or towards center, parallel to the fourth axis
of rotation. Gravity also represents ‘Applied Linear Density’,
or how matter gets made denser. Displacement Mass is one form of
the Gravity concept. Pushing Linearity is another form of the
concept. It is a matter of application of the mass. All points in
the universe have the same capacity to act. The affect of a unit
vector of mass expresses itself on one axis or another. Gravity
creates large massive objects, such as galaxies, stars and planets.
Gravity is what pushes against matter, causing it to accelerate
toward a larger clump of matter.
Time of Heat = Time / Mass x Distance
Potential
Reality is the concept of three unit vectors that form a composite 1D
Vector edge of a 2D surface element of Tangible Existence. Time of
Heat is the concept of Specific Inertial Friction, or that of which
specifically impedes. The Time of Heat is the length of time it
takes to generate or use a unit of Heat, while Charge per unit of
distance may have more meaning in terms of how the physical
relationship between the different primary physical concepts may
actually behave. The relationship, for the Time of Heat, is the
inverse of the relationship concept of momentum, and can be thought
of as inverse momentum, which implies ease in the ability of an
object to change direction while in motion, but more at that Heat is
what causes time to flow. Where one object’s momentum can be
transferred to another, usually increasing the K.E. of the second
object, SIF removes K.E. from the second object to be lost as
‘radiated heat’. Inertia is the concept of resistance to change
in direction of an object at rest.
The
fastest object that we are aware of is the photon, a unit of light.
Light, which supposedly has no mass, has a speed limit. Even in the
vacuum of space, with seemingly nothing to slow the photon down, the
photon cannot exceed its limit. Specific Inertial Resistance is the
relationship responsible for this fact.
The
length of time that mass can be effective through some distance, is a
concept that is much harder to fathom. If the mass term, or the
distance term, increases, then the Specific Inertial Resistance
decreases.
Linear Potential = Distance / Mass x Time
Linear
Potential is the concept of a unit of distance per unit of Potential.
Sounds a little like the MPG of gasoline. The distance is
dynamically created, is structurally developmental, and is the
resultant vector from the mass and time product vector, and this is
what creates ‘space’.
Specific
Velocity is velocity per unit of mass, or speed per unit of mass, and
is the inverse relationship of Inertia. The application of a
specific amount of mass will yield a certain velocity after the mass
is applied. Mass is responsible for the photon’s achievement to
its given velocity. It is mass that supplies the oomph that gives
the velocity to the photon which sends it on its journey into Pure
Space to be absorbed later by another object with mass. The mass
vector in the photon is near perpendicular or is perpendicular to the
distance vector, so that its scalar mass value is small or zero when
compared to the distance vector, yielding a large velocity vector.
This relationship yields the speed limit of light.
The
Frequency of Specific Linearity lends its relationship to matter and
its unique elemental forms. The variety of the elements that are
available is evidence of this relationship.
Specific Displacement = Distance x Time / Mass
Specific
Displacement is the concept of ‘Out’, or away from center,
parallel to the forth axis of rotation. Specific Displacement can
also be considered as Linear Charge, Charge x distance, or the Time
Specific of matter. Specific Displacement is opposite of Gravity.
Displacement
is any one event of change in distance and time. Displacement occurs
from start to finish of the event, the result being a distance that
was traversed, the time it took to transverse it, and the dynamic
mass vector that was increased, decreased, moved or rotated.
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