Showing posts with label One Equation. Show all posts
Showing posts with label One Equation. Show all posts

Monday, October 14, 2013

Perceptions of Reality

The perception of the realities we learned as children, is very different from the perception of the realities that we faced as teenagers, then again as adults, and then again as aging adults. One's views of reality are shaped by religion, mom, dad, teachers, peers, co-workers, neighbors, TV, news, government, media and friends. What is tangible, is the most definitively real experience we get from this world and universe. If it hurts, it is real, that is why corporal punishment brings a sense of reality to those who seem to need to reminded of what reality can be, and to choose their future actions more wisely and with care, unless they wish for more pain, which then is easily applied.

Fiction and fact in today's world, and the lines in between, are getting blurrier and blurrier. That which is real, can grab you by the top of your head, lift you up, give you a shake, put you back down on the ground. If malevolent, a bloody mess. If benevolent, then be healed, and walk with spine aligned. The lines between, the illusion of reality, and the virtual reality of illusion are defined by our perceptions of one's experience.

When what was theory, illusion, unreal, a non-fact, someone else's hypothetical science, small in possibility and non-existent probability, become just the opposite, how does one respond, how would you respond?

Degrees of Freedom, come in two flavors, any good modeling program will demonstrate these to you:  Linear Translational Motion and  Frequency Rotational Motion.  The number of degrees of freedom is determined by how many lines, through the same point, and all be perpendicular to each other.  In our visible world the 'space' in which we live, we get only 3, thus 3D.  In time, we only get one degree of freedom, and only in the same direction, forward, 1T.  Together they form 3D+1T.

The only 'fundamental flat' structure in my proposition is the simple triangle, which just happens to have available to it 4 actual degrees of freedom of motion as I have described above.  It also follows one equation to form all seven of the different geometries.  It is form by Hypervectors.

Hypervectors are multi-'dimensional'.  They are self-forming Hypervectors of 'Extension', 'Change', and 'Push', and it is the differing combinations within each triangle, following the one formula, that creates the dynamic path drawn by the 3rd Point, created at the end of the dynamic Hypervector.  Then one uses the 4 Degrees of Freedom to form contiguous Hypersurfaces into functional shapes by applying the formula.

Every Point is capable of being any, or all, of the seven structures, at any instant, with each point being in equilibrium, this is called a medium.  This is the Quantum Mechanical Zero Point Particle Equilibrium, from which everything is made.  

Tuesday, October 7, 2008

The One Equation (4DFR)

The One Equation, with just 3 of the degrees of freedom of rotation described, given a Linear 6D frame of reference, will generate multiple Dynamic Hypersurface geometries. Just two Dynamic Relationship Vectors, comprised of one or more unit-vectors, head to tail, creating a third Dynamic Hypervector, with scalar values that constantly change, each DRV rotating in a plane perpendicular to the others, can create seven different Dynamic Hyperspace structures from three Points all by changing the scalar values of each D-R unit-vector that is between each Point. The scalar value of the Dynamic Hypervector is always in flux, subject to the strictures of Heisenberg's Principle of Uncertainty. One scalar can be 1/10th scale of the other. Each DRV  is comprised of Extension, Dynamic Mass, or Change vectors, as derived from the Primary, Secondary, and Tertiary concepts as laid out in Appendixes A, B, and C. It is briefly noted here that the value of Pi, 3.14159..., in radians, is equivalent to any 1DFR. Typically with 3D, one also has 3DFR.

In this writing, the 1DFR is considered to be the longintudinal rotation motion of the Dynamic Hypervector, in relationship to its direction and motion of Extension.  The direction of the angular momentum is perpendicular to the linear extension of the DH.  The scalar value of the DH is in constant Change, and is induced by Dynamic Mass. The DPHE that is dynamically formed, and follows the strictures of the One Equation. As each DVR changes scalar 'length,' so to does the shape and scale of the Dynamic Path Hypersurface Element. The 'P' can represent the dynamic 'Point', as well as the dynamic 'Path' it can follow during a Rotation. The Path Element is perpendicular to the Dynamic Hypervector that forms the Path Element. The DPHE is what we experience. Each DPHE can comprise any physical relationship that can form between 'distance', 'time', and 'mass'. It will be shown that DPHE's can form at any scale, thus from the scale of the 'quantum' to the scale of the 'cosmic', everything comes from the same geometry, and the One Equation.


The linear vector concepts of distance, time, and mass, employ the first degree of freedom of rotation during formation. Each random Point spins about an arbitrary longitudinal axis. When the spin axis any 2 Points are aligned, such that the 'spin' axis of each of the 2 Points is collinear to the spin axis of the other with their angular momentum also in the same direction between them, much like an arrow in flight with feathers that cause the shaft to spin about its long axis. This process causes the 'linear' vectors to form dynamically and the 'spin' provides for the concept of ‘Polarity’.

Dynamic Hypersurface Path Elements form in situ as the DRV's rotate about their ‘origin Points’. The Dynamic Hypersurfaces are well defined in six ‘linear’ dimensions as opposed to five. Each Dynamic Hypersurface Path Element represents, at a maximum, 4 linear, 4 temporal, and 4 specific dimensional constraints and at a minimum 1 linear, or 1 temporal, or 1 specific constraint.
To properly develop the concept of Dynamic Hypersurfaces, that form structures in a Dynamic Hyper-massive-spacetime, we will start with the most primary of concepts, the Point.