Monday, November 22, 2010

Sorting Concepts

The concepts under consideration: Space, Time, Mass, Energy, Gravity, Polarity, Charge, Matter, Photons, Infinite Hyperplanes, Higher Linear Dimensions, Blackholes, and Wormholes.

Space is a 3DFR dynamic vector of Extension, established in a relationship by the One Equation.  There is a 4th DFR of Space that gives us a fourth linear dimension that is perpendicular to all of the other three spacial dimensions with which we are most familiar, i.e. distance or length (1D), surface or area (2D), and volume or space (3D).  This 4DFR dynamic vector of Extension is termed Hyperspace (4D) which is an example of Higher Linear Dimensions

Time is a 3DFR dynamic vector of Change.  It is not as easy to distinguish our immediate three dimensions of Time, as it is to distinguish our immediate three dimensions of Space.  The Flow of Time is perceived as Linear to normal human beings.  When one is under stress, or pressure, Time seems to crawl.  This is the same effect that occurs in larger and larger mass objects.  Time flows the fastest in free Space, as it does when one is having fun.  Frequency, Velocity, Acceleration, and other related concepts are dynamic vectors of Change.  A young brilliant patent agent, long ago, A.E., had a result in his equation for a Cosmological Constant, a term that looked like: 8╥ x c4 the term 'c' is special as it is the term of 'the speed of light' where speed is the term for a measured Velocity.  Velocity is distance / time.  So the term c4 is the same as saying "distance*distance*distance*distance" / "time*time*time*time" thus one can see the four linear dimensions of both Hyperspace and Hypertime, eight linear dimensions to examine together.  Hypertime is a 4DFR dynamic vector of Change. 

Mass is a 3DFR dynamic vector of Dynamic Force that is most often associated with Matter and Energy, all forms of it.  It is difficult to separate out aspects of mass that don't require the previous two concepts of Space and Time. Mass, in and of itself, is a form of measure, that has a standard, of a specific kind of matter in the shape of a cylinder, of a specific volume and is called the 'kilogram'.  A.E. has defined Energy = mass * c2 , where 'c' is the same as 'velocity', or "mass" * "distance*distance / time*time" and when one has contemplated on the concepts of mass, time and distance, one starts to see the validity of Mass = Energy / (Velocity2).  Matter, is similarly defined here as being equal to "mass" * "distance*distance*distance" * "time", i.e. Mass x Space x Time = Matter, that is a mass that has a finite volume or space that it takes up, and that it 'Exists', as such, for some finite amount of Time.  Matter has four states or forms, i.e. Solid, Liquid, Gas, Plasma.  Each form is simply a level of Density, with a solid as having the highest density, and a hot ionized gas, plasma, having the lowest density.  Density is a measure of matter that is equal to "mass" / "volume".  There many kinds of matter.  Each solid form of matter has a density that is different from the next, as are the liquids and gases.  Different liquids have different densities, all are dependent on temperature as well as volume for the same 'weight' of material.  Mass can measure the same in a gravity-free space as it can here on planet earth.  All forms of Matter can be defined by the concept of 'density'.  The denominator for 'density' is volume or Space.  One can have 'grams per inch', 'grams per square inch', or 'grams per cubic inch' and have it refer to a kind of density. 

EnergyHeat, Force, Momentum, and Power all use "mass" as the 'unit' that defines them.   Momentum is linear 1D, and is directed, in any direction in 3D space.  Force is non-linear, directed perpendicular to the surface of application, area function.  Energy is linear, and is directed, in any direction in 3D space perpendicular to the surface of application.  Heat, in physical units of mass*distance, is being transferred from one place or another in each case. Momentum = Mass x Velocity, and could also be termed as "Heat per Second or Heat Frequency".  Force = Mass X Acceleration, and could also be termed "Frequency of Momentum".  Energy = Mass x Velocity2 = Heat x Acceleration, which can be viewed as "Heat Acceleration".  Apply, apply frequently, applying very frequently are terms of Change, as one can apply over a distance (per inch) or a length of time (per sec), or using some matter (per gram) .  Power = Energy Frequency, and so "time3" is in the denominator, so at a minimum, Time has at least 3DFR, and when used in the denominator, refers to 'future-present, available to be applied', as opposed the present-past.

Gravity, Thrust, and Push = "mass" / "time", all cause the acceleration of matter.  Momentum can be also looked at as 'Push' * 'distance', and is similar to the 'Newton-meter' which is a quantity of Heat (per second).  Force can be looked at as 'Push' * 'velocity', and Energy as 'Push' * 'velocity' * 'distance', and Power as 'Push' * 'velocity' * 'velocity', which quantitatively, has a nicer progressive look to it in terms of velocity.  Gravity is always given as standard of acceleration.  Gravity, here on earth, accelerates matter at 9.8 meters/sec2.  If one releases matter at a rate of 10 kg/sec and at a velocity of 10 meters/sec one needs to generate a force of 100 Newtons in order to do it.  It takes mass to move mass, and it takes a surface for application to happen.  Impacts of different kinds are surface area dependant.  If Gravity is a function of the 4DFR of Dynamic Force and is the same strength at every Point in free empty space with nothing but a vacuum, then matter attenuates it.  The larger and denser the cross-section of the mass-plane, or what is termed here as an Infinite Mass Plane, because the closer one gets to it the more infinite it looks, and the greater is its attenuation of gravity, and thus its greater Push application, and thus its greater acceleration.  Smaller objects of mass are accelerated toward larger objects of mass. 

The seven Geometries of the One Equation, generated by scalar values between -1 and 1, including 0, for R1 and R2, gives rise to a Point at 0,0; gives rise to lines, edges, and planes of rotation which yield surface elements at R2 = 0, and R1 equal to the range of -1 to +1 not including 0, also appears to be a sizing or scale factor, as the shape of the geometry does not change; gives rise to a sphere at R1 = 0, and R2 equal to the range of -1 to +1 not including 0, as the shape of the geometry does not change while the value of R2 does change, also appears as a scaling function that seems to define Matter; gives rise to the hourglass shape that has been defined as Blackhole / Whitehole that has a Point at its middle at R1 = -1, R2 = 1, or R1 = 1, R2 = -1; gives rise to the outside half of a standard, plain cake, round with hole, 'doughnut' shaped surface that seems to define Space, its vacuum on the inside - Dynamic Force, its gravity on the outside at R1 = 1, R2 = 1, or R1 = -1, R2 = -1; gives rise to the inside half of a standard, plain cake, round with hole, 'doughnut' shaped surface that defines the Wormhole function at R1 = 1, R2 = -1 < x < 0 OR R1 = -1, R2 = 0 < x < 1; gives rise to the 'Candy Wrapper' function, at R2 = 1, R1 = -1 < x < 0 OR R2 = -1, R1 = 0 < x < 1, which may be the cause of 'charged'  particles, bi-polar magnetism, and photons.

Photons, charge and polarity.

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