In the dictionary there is an entry about Vector Space, 3D. Most mathematicians understand the concept of a vector. In my case I am talking about a Hypervector Space 4D. So, if then, I'm really talking about a hyper-vector space, depending on parameters, the parameters being in a manifold, as described by my One Equation, and the Kinetic Information Structure Simulation design system that provides the dynamic drive force behind the One Equation which describes and forms such manifolds, which is then expressed as the expansion rate of "all that we can see" = the universe, which appears to be accelerating, because we exist within a 'surface', formed over a 'volume' object, the radius of said object, that for all intents and purposes, hypothetically, is expanding at a constant velocity, while said surface increases exponentially, i.e. radius vs. area-dependent-upon-radius, is one way to correctly state cause and affect / effect, for said "Problem of Accelerating Expansion Rate of the Universe"?

I was told on one occasion, "My fellow physicists throw mass around in such a way as to imply it is already well understood and even suppose it a property of vacuum without any explanation of what it is or its cause or how it can warp space and time and explain inertia only during acceleration and ....."

So my answer could only be, In my geometry model using 4DFR, Space-Time (Hyperspace) is shaped as the outside of a hyper-Torus, and is a curved Hypersurface, so space and time ARE warped but only in terms of 4DFR. OK you say, so how does that work for vacuum and gravity? Well, even though local space is a 'flat Euclidean space', as A.E. implied, it is curved, warped, in 4D, and any Hypersurface element(3D) on the hyper-Torus shaped Hyperspace object(4D), will appear, as observed, 'flat'. The curve, and its direction, in 4D, is what is important here, in speaking about expansion, vacuum and gravity.

Since, then if we exist within the Dynamic Hypersurface, the convex and concave shapes of either side of the Dynamic Hypersurface, provide an action (acts as a 'mass' vector) that is 'normal to' the Hypersurface in the direction of the dimension that is perpendicular to the three dimensions in which we live, that appear as 'Gravity' and as 'Vacuum', and the same action parallel to the Hypersurface, as expansion or extension of the Hypersurface. Here, again we have a 3-is-1 situation of the action of Change. The 3 actions: the Extension/Expansion of Spacetime, the action of Gravity is against any 2D surface on a 3D object, as in if it has surface it has 'mass', this action is OUT from all '3D+1T' Points, 'pushes' on all 2D surface, on a 3D object, acting to push it together, so surface wants to contract, (all 2D surface is 'outside'), and the third action that that of vacuum, which works in the opposite direction to that of gravity, this action is IN from all '3D+1T' Points, 'pulls' on all 2D surface, on a 3D object, acting to pull it apart, so surface wants to expand.

A Hypervector has, in this universe, 3 parts to one Hypervector of 'Existing-Reality'. Yes, another 3-is-1 concept. We use the concept of 'Distance' to define the concept of dimension, so we have '3D' or 'DxDxD' for Space. So then Hyperspace is DxDxDxD, or 4D. Yet we also experience Time, and it works equally, like distance, in all the same directions that 'distance' goes, in 3D, so maybe we really have 3T, and it just feels 'linear' and acts 'linear', just the same way Space acts 'linear' or feels 'flat'. Then again, Time is really just a part of the concept we call Change, as is Distance. We can measure both distance and time, in all directions. So, if we use the concept of 'Extension' which includes the concepts of 'Distance' and 'Time', then we really have 'DT' in all directions, which then is 3E, where extension = distance * time, as the 'new' 6D.

We have Distance and Time, that is the first 2 parts. Next is the "what causes action" part of the Hypervector. We know that neither distance, area, nor volume can cause action. Usually, an action such as motion, happens over a distance, across an area, or through a volume. We know that time can not be at cause of action either. We tend to experience time indirectly as we do things on a 'per second' basis. We age, thus we accumulate experiences, our birthdays and the number of days we have been alive grow in number when counted. This a direct use of time that is linear. If one can run, someone may reach a speed of one pace per second, that's two steps (a left and a right) per pace which is 120 steps per minute is linear but an indirect use of time.

What is left, is the "what causes action", the third part of, what is now, the 'Dynamic Hypervector'? I will call it 'dynamic mass'. It is the 'unit' vector that arrears to be specifically in the axis of the 'linear' 4th dimension, the dimension perpendicular to all of the ones in which we live. So, if what we call vacuum and what we call gravity and what we call mass are all related this 4th dimension, and each of these three 'action type concepts', exist, yet we don't really know the 'source' of these dynamic expressions of our universe. Most

Then how might 'distance' and 'time' express themselves in the three dimensions?

"How is it that an electron has mass and neutrinos appear not to have mass and travel at the speed of light? Both are classed and half-spin leptons. To argue a lower speed for neutrinos in vacuum means some humanly-accessible inertial reference frame where they are at rest for us to examine their properties to the fullest extent possible." I say, "How does vacuum have mass? "

The perception of the realities we learned as children, is very different from the perception of the realities that we faced as teenagers, then again as adults, and then again as aging adults. One's views of reality are shaped by religion, mom, dad, teachers, peers, co-workers, neighbors, TV, news, government, media and friends. What is tangible, is the most definitively real experience we get from this world and universe. If it hurts, it is real, that is why corporal punishment brings a sense of reality to those who seem to need to reminded of what reality can be, and to choose their future actions more wisely and with care, unless they wish for more pain, which then is easily applied.

Fiction and fact in today's world, and the lines in between, are getting blurrier and blurrier. That which is real, can grab you by the top of your head, lift you up, give you a shake, put you back down on the ground. If malevolent, a bloody mess. If benevolent, then be healed, and walk with spine aligned. The lines between, the illusion of reality, and the virtual reality of illusion are defined by one's perceptions of one's experience.

When what was theory, illusion, unreal, a non-fact, someone else's hypothetical science, small in possibility and non-existent probability, become just the opposite, how does one respond, how would you respond?

I was told on one occasion, "My fellow physicists throw mass around in such a way as to imply it is already well understood and even suppose it a property of vacuum without any explanation of what it is or its cause or how it can warp space and time and explain inertia only during acceleration and ....."

So my answer could only be, In my geometry model using 4DFR, Space-Time (Hyperspace) is shaped as the outside of a hyper-Torus, and is a curved Hypersurface, so space and time ARE warped but only in terms of 4DFR. OK you say, so how does that work for vacuum and gravity? Well, even though local space is a 'flat Euclidean space', as A.E. implied, it is curved, warped, in 4D, and any Hypersurface element(3D) on the hyper-Torus shaped Hyperspace object(4D), will appear, as observed, 'flat'. The curve, and its direction, in 4D, is what is important here, in speaking about expansion, vacuum and gravity.

Since, then if we exist within the Dynamic Hypersurface, the convex and concave shapes of either side of the Dynamic Hypersurface, provide an action (acts as a 'mass' vector) that is 'normal to' the Hypersurface in the direction of the dimension that is perpendicular to the three dimensions in which we live, that appear as 'Gravity' and as 'Vacuum', and the same action parallel to the Hypersurface, as expansion or extension of the Hypersurface. Here, again we have a 3-is-1 situation of the action of Change. The 3 actions: the Extension/Expansion of Spacetime, the action of Gravity is against any 2D surface on a 3D object, as in if it has surface it has 'mass', this action is OUT from all '3D+1T' Points, 'pushes' on all 2D surface, on a 3D object, acting to push it together, so surface wants to contract, (all 2D surface is 'outside'), and the third action that that of vacuum, which works in the opposite direction to that of gravity, this action is IN from all '3D+1T' Points, 'pulls' on all 2D surface, on a 3D object, acting to pull it apart, so surface wants to expand.

A Hypervector has, in this universe, 3 parts to one Hypervector of 'Existing-Reality'. Yes, another 3-is-1 concept. We use the concept of 'Distance' to define the concept of dimension, so we have '3D' or 'DxDxD' for Space. So then Hyperspace is DxDxDxD, or 4D. Yet we also experience Time, and it works equally, like distance, in all the same directions that 'distance' goes, in 3D, so maybe we really have 3T, and it just feels 'linear' and acts 'linear', just the same way Space acts 'linear' or feels 'flat'. Then again, Time is really just a part of the concept we call Change, as is Distance. We can measure both distance and time, in all directions. So, if we use the concept of 'Extension' which includes the concepts of 'Distance' and 'Time', then we really have 'DT' in all directions, which then is 3E, where extension = distance * time, as the 'new' 6D.

We have Distance and Time, that is the first 2 parts. Next is the "what causes action" part of the Hypervector. We know that neither distance, area, nor volume can cause action. Usually, an action such as motion, happens over a distance, across an area, or through a volume. We know that time can not be at cause of action either. We tend to experience time indirectly as we do things on a 'per second' basis. We age, thus we accumulate experiences, our birthdays and the number of days we have been alive grow in number when counted. This a direct use of time that is linear. If one can run, someone may reach a speed of one pace per second, that's two steps (a left and a right) per pace which is 120 steps per minute is linear but an indirect use of time.

What is left, is the "what causes action", the third part of, what is now, the 'Dynamic Hypervector'? I will call it 'dynamic mass'. It is the 'unit' vector that arrears to be specifically in the axis of the 'linear' 4th dimension, the dimension perpendicular to all of the ones in which we live. So, if what we call vacuum and what we call gravity and what we call mass are all related this 4th dimension, and each of these three 'action type concepts', exist, yet we don't really know the 'source' of these dynamic expressions of our universe. Most

Then how might 'distance' and 'time' express themselves in the three dimensions?

"How is it that an electron has mass and neutrinos appear not to have mass and travel at the speed of light? Both are classed and half-spin leptons. To argue a lower speed for neutrinos in vacuum means some humanly-accessible inertial reference frame where they are at rest for us to examine their properties to the fullest extent possible." I say, "How does vacuum have mass? "

The perception of the realities we learned as children, is very different from the perception of the realities that we faced as teenagers, then again as adults, and then again as aging adults. One's views of reality are shaped by religion, mom, dad, teachers, peers, co-workers, neighbors, TV, news, government, media and friends. What is tangible, is the most definitively real experience we get from this world and universe. If it hurts, it is real, that is why corporal punishment brings a sense of reality to those who seem to need to reminded of what reality can be, and to choose their future actions more wisely and with care, unless they wish for more pain, which then is easily applied.

Fiction and fact in today's world, and the lines in between, are getting blurrier and blurrier. That which is real, can grab you by the top of your head, lift you up, give you a shake, put you back down on the ground. If malevolent, a bloody mess. If benevolent, then be healed, and walk with spine aligned. The lines between, the illusion of reality, and the virtual reality of illusion are defined by one's perceptions of one's experience.

When what was theory, illusion, unreal, a non-fact, someone else's hypothetical science, small in possibility and non-existent probability, become just the opposite, how does one respond, how would you respond?

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